Invictel
Total mentions
26
mentions
First mentioned in chapter
Last mentioned in chapter
Total mentions
Mentions
Chapters with the most mentions
Interlude chapters are abbreviated with "I." for readability.
Books with the most mentions
These counts only include released books, so, if mentions occur outside that range, they won't appear in this chart.
Volumes with the most mentions
Mentions
Chapter | Text |
---|---|
8.66 | Up till now, magical metals were highly, highly localized to the right [Smiths] and locations. You got raw ore from places like Salazsar, and there were mithril-capable smiths on Izril, but places like Deríthal-vel, the Tannousin clan, the mighty forges of Invictel, and so on had a monopoly. Even steel required a lot of dedication to produce great quantities, like Pallassian steel. |
8.78 F | They rang in the Iron Vanguard, as Tulm the Mithril came to a halt, and the Seer of Steel whirled. A bell bequeathed to the Iron Vanguard was chiming in the center of Invictel. |
9.08 | “Baleros. The frozen north of the Dullahan lands. Specifically—the great forge-city of the Iron Vanguard. Invictel.” |
Interlude – Mundanity and Memorials | “They called that age the Wars of Complacency—before the Crelers emerged, Rhir was left mostly barren. There were no Demons. [Archmages] were common, and if my research is right—so were even Dragons, although the times of Dragon-empires were long gone. Think on that. The Iron Vanguard was there. And their leader wore Adamantium armor—he had this Skill. We cannot confirm this is the very same garden, but the stone and design matches that of Invictel, the capital of the Iron Vanguard. We may be walking a place untouched for seven thousand years.” |
Interlude – Mundanity and Memorials | One last city was having an unusual day. And that was Invictel. The largest capital of the frozen north, the Iron Vanguard’s stronghold. |
Interlude – Mundanity and Memorials | It was a harsh place. However, that was why Invictel was built the way it was—that was to say, enclosed. |
Interlude – Mundanity and Memorials | Unlike the Drowned Cities, it had no bubble-shield which would have protected it against snow. Nor did Invictel fear armies climbing its walls, so it was no Walled City. Dullahans were distinctly against copying Drake culture. |
Interlude – Mundanity and Memorials | Invictel was like a giant shell of metal and stone, from which the only openings jettisoned steam or smoke or were windows into the white landscape. Only during the brief summers would the city open much. |
Interlude – Mundanity and Memorials | Bleak iron and grey stone from the soot against the landscape. Invictel looked like a misshapen piece of metal in the distance. A city as armored as the folk inside. |
Interlude – Mundanity and Memorials | However, inside Invictel, the Dullahan city was as bright and extraordinary as any city—just like Dullahans could be so reserved to strangers and outsiders. |
Interlude – Mundanity and Memorials | Right now, Invictel, never booming with wild and raucous sounds, was quiet. Quiet…with that kind of held breath. Many Dullahan cities probably were like this at this time, but this city was especially silent. |
Interlude – Mundanity and Memorials | Everyone in Invictel watched as Drassi walked forwards. What had Dolost wanted to hide? |
9.44 P | “Second. Best. Among mortality, second-best, Maughin. Perhaps best if he’s dead. Better than every single smith in Invictel. Better than every half-Elf I’ve ever met, even the ones in their ancient villages. I am better than them all. Better than the entire undersea smithies combined. Better than Drath and their oh-so-ancient traditions! So much better that the Walled Cities begged for my craft, and so did the Five Families!” |
9.48 BTIPRLJMWVRV | “Really. That is…tragic. Commendable, but tragic. Myself, I feel as though half my people are unsupportive of my marriage. They would rather, they tell me, to my face, have me marry a Dullahan. And I ask ‘who’? And they present me with people who understand nothing about smithing. Who have never known Invictel. Is it wrong for me to not want to marry for my station, so far from home?” |
9.67 (Pt. 1) | Two. They were pouring into her other gardens. Wistram’s. The frozen Iron Vanguard’s Garden, set in the walls of Invictel. |
9.67 (Pt. 1) | Dullahans stood in silent ranks outside Invictel along a wall that Tulm had ordered found. It might not be the right one, so the Bastion City had been partly evacuated and multiple platoons stationed around it. |
9.67 (Pt. 1) | His footsteps shook the snow as a horde of snarling undead looked up. Dullahans silently charged after the leader of the Iron Vanguard as a keep of stone appeared in the shadow of Invictel’s walls. |
9.70 (Pt. 2) | “Dragon. Tulm to fleet. Dragon sighting. Scatter by Petal of Ponds formation. Signal Invictel now. Identify.” |
9.70 (Pt. 2) | Frozen, the Dullahans’ entire communication network went dead at his words for…a minute, two minutes, Tulm couldn’t say. His eyes were locked on the sky, but now he felt every line of his body vibrating. His mind was trying to recall the records, but a breathless [Historian] from Invictel clicked onto the speaking stone line. |
10.07 | “Defender of Invictel!” |
10.13 | “Good design means I should be leaving exit points in case of fires or emergencies. But I’ve seen The Wandering Inn: those are called windows. Drevish believed his inn should be defensible from all sides. In my experience, what comes for the inn goes through the path of least resistance. The stretch from the portal room to the common room? The most trapped, disgustingly dangerous, fortified stretch of ground I have ever built. The Dullahans of Invictel would call this overkill. Two hundred feet of traps and emplaced defenses—here!” |
10.14 | —Owned by Mri! Who in turn signed away her fortune of fortunes to None of Your Business Industries, a company in Salazsar who was owned by a Balerosian enterprise in the Merchant’s Guild in Invictel, but who had fifteen shareholders, all Goblin and Antinium in— |
10.31 – Pt. 2 | “Must I speak in the lesser tongue? We hail from the scaled heart of the true world, Dragonlord. Nevertheless. I ask again. Is this the only thing you have to say to me, when you sensed me wake? I who have been trapped aeons in the crushing dark, clawing against the hateful doors, abandoned by my people, sentenced to madness where only my will kept me alive, sundered into pieces. I who have emerged to this world where I hear none of my kin. Last of all! And the first thing the mighty Teriarch, the Pyrelord who stood over burning Invictel, the Champion of Lost Causes, the Hero of the Wyrm Wars—the first thing he offers me is death! Have you no heart, Dragonlord? Is there no mercy for me?” |
10.31 – Pt. 2 | Dead silence in Invictel. In the cities of Dullahans, they had old tales too, but they marked their enemies, not fond myths of magic and wonder. |
10.36 – Pt.1 | “In Invictel, they found every Harpy they could. My subjects they feared to touch for what might happen if they did. I had offered the Dullahans every peace. Refused to scourge their armies and strike their cities. So they slaughtered them all. For no reason other than malice. Thus, the Dragonlord of Flames flew down and burnt the city to its foundations and earned his dreadful title. Pyrelord.” |
Interlude – Halfseekers (Pt. 1) | As a Selphid, Jelaqua related. The fact there was a Dullahan community in Pallass made them outsiders, even if there were generations of native-born Pallassians here. But Maughin had come from Invictel; he was a Dullahan who knew home and pined for it. |