Walled Cities
Total mentions
1143
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Last mentioned in chapter
Total mentions
Mentions
Chapters with the most mentions
Interlude chapters are abbreviated with "I." for readability.
Books with the most mentions
These counts only include released books, so, if mentions occur outside that range, they won't appear in this chart.
Volumes with the most mentions
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| Chapter | Text |
|---|---|
| 1.24 | “Nah. They’re almost always out on some campaign. The Liscorian army fights wherever. I think they were in the east, fighting near one of the Walled Cities. Oteslia, probably. They’re easy to siege.” |
| 1.24 | “No one kills them. You think the Hives would be allowed anywhere else? All five of the other ones are in the Hivelands, and we’d be at war with them if the Walled Cities thought they’d win. This is the only city where Drakes, Gnolls, and Antinium mix. It’s probably why we’re not in the middle of a third Antinium War. To everyone else, they’re the monsters who should be destroyed.” |
| 1.34 | “Okay, it gets a bit complex, but the big groups are the Walled Cities over here, the Gnoll Tribes of the plains, and the independent ports and cities in this area. Most of the inhabitants are Drakes, it’s true, but there are other species. For instance, nearly a third of the population down there are Gnolls. We have a few hundred Humans here and there…sometimes String-People or even Centaurs, Selphids, or other folk, but they’re just individuals rather than a community. Mostly in the Walled Cities.” |
| 1.34 | “Okay, it gets a bit complex, but the big groups are the Walled Cities over here, the Gnoll Tribes of the plains, and the independent ports and cities in this area. Most of the inhabitants are Drakes, it’s true, but there are other species. For instance, nearly a third of the population down there are Gnolls. We have a few hundred Humans here and there…sometimes String-People or even Centaurs, Selphids, or other folk, but they’re just individuals rather than a community. Mostly in the Walled Cities.” |
| 1.37 | “No, we’d have heard of it. One is bad enough. Two? I bet the Walled Cities would be escorting them everywhere with an army.” |
| 1.55 R | How long ago the conflict had started, the [Merchant] didn’t know. Only that her father had talked about the Bloodfields as having been there as long as the Five Families. After the first wars had brought down Walled Cities and forced the Drakes and Gnolls to the south past the High Passes, the gigantic mountain range that divided the continent, armies had pushed each other back and forth, often spilling into north and south and destroying cities. |
| 1.55 R | At some point, her father had told her that [Lords] of various families had petitioned the five great families of the north—Reinhart, El, Veltras, Terland, and Wellfar—along with the remaining Walled Cities—Manus, Zeres, Fissival, Oteslia, Salazsar, and Pallass—to relegate the fighting to one spot to prevent civilian deaths. |
| 1.56 | “Listen. They’re your Five Families. Not mine. You want me to name all six Walled Cities? I can do that. Any child could. I think I have them. It’s Reinhart, Veltras, El…no, wait…” |
| 1.57 H | “Another time. Another world. They knew how to build such things back then. Is this one of the Walled Cities, perhaps, only forgotten by time? Or something like Liscor?” |
| 1.62 | “The Walled Cities were right about the Hives, then. It doesn’t matter. The Necromancer never took the city. To arms. Keep fighting!” |
| 2.06 | “Yeah, the Walled Cities. What are they?” |
| 2.06 | “You know the wall Trump wanted to build? 30 feet high, right? That’s around the size of a castle wall back in our world. The normal ones, anyways. The Walled Cities have three hundred-foot-high walls.” |
| 2.18 | “Now, do you know where you’re going or do you have a moving target? If it’s something like one of the Walled Cities, you’ll be able to get there pretty easily. If not…” |
| 2.23 | Justice in Liscor was harsh and swift. Selys had always known it, and even taken comfort from that fact as a child. No one was above the law, and their Watch was stronger than other cities, except for maybe the Walled Cities. Certainly better than Human cities. Criminals could expect a quick end, or at least a hefty fine they’d pay for any misdeeds. |
| 2.29 | “Ilvriss caught us off guard when we were mustering our forces. If we’d gotten our army together we would have been fine, but none of our [Scouts] caught him and our [Strategists] didn’t think a Lord of the Wall would come out of one of the Walled Cities. Well, recriminations aside, he did and he’s here. And he’s just taken away our last chance at evening the odds. They outnumber us two-to-one, and we lost several good officers in that ambush.” |
| 2.29 | “I’m a City Runner, not a citizen of your Walled Cities. You don’t have any right to detain me.” |
| Interlude – The Antinium Wars (Pt.1) | Fortunately, Guild Master Jekra was able to connect the bodies of the Antinium with the rumors from Rhir and immediately raised the alarm with each of the Walled Cities, urging immediate action and mobilization of each city-state’s standing armies. |
| Interlude – The Antinium Wars (Pt.1) | *The famed Walled Cities are not all ruled by the same methods of government. Some espouse an elected official, while others are managed by a body of powerful individuals or, in some cases, a hereditary leader. |
| Interlude – The Antinium Wars (Pt.1) | A few leaders of Walled Cities posted hefty bounties for Gold-rank adventuring teams to explore the area where the Antinium had been sighted, but again the Antinium preferred to avoid combat where possible, and thus the adventurers returned empty-handed, emboldening the claims that this was merely a false alarm. |
| Interlude – The Antinium Wars (Pt.1) | However, word of the Antinium’s arrival had been kept to a bare minimum of people, as the leaders of the Walled Cities did not wish to start a panic. Only a few other individuals of note knew of the Antinium’s presence, including the young Lady Magnolia Reinhart, Lord Tyrion Veltras, and General Sserys. |
| Interlude – The Antinium Wars (Pt.1) | The attacks occurred almost simultaneously, and left no survivors. Merchants, adventurers, and a patrol from one of the Walled Cities found the deserted buildings and raised the alarm. Every settlement within a hundred miles was put on alert, and that allowed several survivors to escape when the next wave of attacks began. |
| Interlude – The Antinium Wars (Pt.1) | Faced with the inescapable realization that the Antinium had landed on their shores, the leaders of the Walled Cities reluctantly began discussing the formation of a coalition army, although several held out hope that teams of adventurers would be able to root out the Antinium by themselves. The lack of any serious attacks meant that negotiations bogged down until spring of 3 B.F., when the Antinium launched an all-out assault on the cities of Ys, Beresslars, and Washaven. |
| Interlude – The Antinium Wars (Pt.1) | The Walled Cities nearest to the three cities received a panicked [Message] spell just past dawn, and then nothing. Although a force of riders immediately rode to the aid of the cities, it was too late. The Antinium attacked and withdrew before the cavalry reached the city, and the [Captain] in charge declined to give chase. |
| Interlude – The Antinium Wars (Pt.1) | The Antinium had successfully bypassed four of the Walls built by the Blighted Kingdom in Rhir, but they found the superior construction of the Walled Cities a different challenge*. A huge army began to lay siege to Zeres, but after a week of day-and-night warfare, the Antinium found themselves rebuffed with extreme casualties on their sides and virtually no losses by the defenders. |
| Interlude – The Antinium Wars (Pt.1) | *The famed Walled Cities bear an entirely different type of fortification than smaller Drake cities. Their origin dates past recorded history, and the magic that allows the three-hundred foot walls to stand hardens the stone and even allows it to repair itself given time. No army has ever taken one of the remaining six Walled Cities by siege, although several coups and betrayals from within have seen the famed cities fall over the millennia. |