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Chapter Interlude – The Antinium Wars (Pt.3) 

Word count: 12822
Released on: June 23, 2018, 8:10 a.m.
Last edited: July 5, 2023, 2:44 a.m.
Book: The General of Izril (6)
Most mentioned character
64 mentions
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26 mentions

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(This book, The Second Antinium Wars, a History, was widely sold across Izril in the years after the Second Antinium War ended. It has been widely criticized and subsequent editions included the Introduction section as well as substantive revisions to the text. The accuracy of the following narrative is not guaranteed.)
However, I, Krsysl Wordsmith, do not wish to wait for the dust to have metaphorically settled. I began writing this book six months after the Second Antinium Wars had ended. I consider this historical narrative a first step towards a full record of the war as a whole. No other history has been written as of yet and one must be made now, before the details of the conflict fade from living memory.
Does it have inaccuracies? Yes! Bias? Perhaps! But my word stands on its own and I will be remembered by history as the first [Writer] willing to collate the scattered viewpoints and accounts of the war into a single, understandable story that future generations can use!
Krsysl Wordsmith
Our tale, dear readers, begins, as it always must, with the species that has become the bane of the civilized world, the nightmare that haunts Izril to this day. The Antinium. Once a distant threat, a mysterious bogeyman race in Rhir used to frighten hatchlings at night. No longer. The previous Antinium War of only eight years ago had seen the upset of power in Izril and the dramatic emergence of a new national power in the appearance of the Antinium.
Our tale, dear readers, begins, as it always must, with the species that has become the bane of the civilized world, the nightmare that haunts Izril to this day. The Antinium. Once a distant threat, a mysterious bogeyman race in Rhir used to frighten hatchlings at night. No longer. The previous Antinium War of only eight years ago had seen the upset of power in Izril and the dramatic emergence of a new national power in the appearance of the Antinium.
Our tale, dear readers, begins, as it always must, with the species that has become the bane of the civilized world, the nightmare that haunts Izril to this day. The Antinium. Once a distant threat, a mysterious bogeyman race in Rhir used to frighten hatchlings at night. No longer. The previous Antinium War of only eight years ago had seen the upset of power in Izril and the dramatic emergence of a new national power in the appearance of the Antinium.
Their six Hives and foothold in southern Izril remained a threat to all Drakes, Gnolls, and Humans on the continent. Only the hard-won peace kept any sort of balance between the races, and tensions between Antinium and Drakes remained at a boiling point as both sides prepared for what would surely be a second conflict.
The year is 3 A.F. and Izril remains tentatively at peace. The Drake cities, humbled by the Antinium, have rebuilt and strengthened their garrisons. Meanwhile, the Humans to the north have waxed arrogant, untroubled in large part from the last war. Those pompous, tailless fools neglected to watch their borders, which is how the Second Antinium War grew into the mess it did. But I suppose not all the blame can be assigned to Humans. Some must rest on the Drakes who began the war as a whole. But I get ahead of myself. Some background is essential first.
To begin with, of the five continents in the world, only Izril and Chandrar could be considered calm by any stretch of the word. Chandrar was still recovering from the collapse of the King of Destruction’s empire and nations were rebuilding. Or in the case of the emerging Empire of Sands, slowly growing their borders and absorbing smaller nations. However, such conflicts were small and thus Chandrar could be considered peaceful.
To begin with, of the five continents in the world, only Izril and Chandrar could be considered calm by any stretch of the word. Chandrar was still recovering from the collapse of the King of Destruction’s empire and nations were rebuilding. Or in the case of the emerging Empire of Sands, slowly growing their borders and absorbing smaller nations. However, such conflicts were small and thus Chandrar could be considered peaceful.
To begin with, of the five continents in the world, only Izril and Chandrar could be considered calm by any stretch of the word. Chandrar was still recovering from the collapse of the King of Destruction’s empire and nations were rebuilding. Or in the case of the emerging Empire of Sands, slowly growing their borders and absorbing smaller nations. However, such conflicts were small and thus Chandrar could be considered peaceful.
To begin with, of the five continents in the world, only Izril and Chandrar could be considered calm by any stretch of the word. Chandrar was still recovering from the collapse of the King of Destruction’s empire and nations were rebuilding. Or in the case of the emerging Empire of Sands, slowly growing their borders and absorbing smaller nations. However, such conflicts were small and thus Chandrar could be considered peaceful.
To begin with, of the five continents in the world, only Izril and Chandrar could be considered calm by any stretch of the word. Chandrar was still recovering from the collapse of the King of Destruction’s empire and nations were rebuilding. Or in the case of the emerging Empire of Sands, slowly growing their borders and absorbing smaller nations. However, such conflicts were small and thus Chandrar could be considered peaceful.
Similarly, Izril was at peace, although it was hard-won. The six Antinium Hives and the foothills in their proximity were designated as forbidden zones. The Drake cities sent regular patrols near the borders of the Hives, but for a few incidents where Drakes patrols crossed over the lines and disappeared there was no military action. Any Antinium found crossing the border were swiftly executed and while each incident raised tensions, no wider breach of the peace treaties had yet to occur in the eight years since. The continent was peaceful, even if that peace was a façade.
As for Rhir, conflict is a way of life in that continent, and the Blighted King’s forces occupied themselves battling the Demons as usual. No, it was Terandria and Baleros where momentous events were occurring.
As for Rhir, conflict is a way of life in that continent, and the Blighted King’s forces occupied themselves battling the Demons as usual. No, it was Terandria and Baleros where momentous events were occurring.
As for Rhir, conflict is a way of life in that continent, and the Blighted King’s forces occupied themselves battling the Demons as usual. No, it was Terandria and Baleros where momentous events were occurring.
As for Rhir, conflict is a way of life in that continent, and the Blighted King’s forces occupied themselves battling the Demons as usual. No, it was Terandria and Baleros where momentous events were occurring.
In Terandria, the Necromancer had appeared once again. This elusive specter of death, the infamous outcast of Wistram, the fallen Archmage, had plagued the continent for over a century, leading armies of death against the living. He would destroy and despoil kingdoms, his undead armies beaten back only after much effort and then disappear before he could be slain, returning after years or sometimes decades. Each time stronger.
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