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The Depthless Doctor

Most mentioned character
39 mentions
Most mentioned class
13 mentions
Most mentioned location
4 mentions

Mentions

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Name Text
Ad
Our hero, the mysterious Captain Ad, is not my grandfather. But there is a bit of him in Captain Ad. Truth and myth are intertwined with each other, and perhaps only the [Bards] can tell where fact ends and legends begin. Hope you like the story!
Ad
Our hero, the mysterious Captain Ad, is not my grandfather. But there is a bit of him in Captain Ad. Truth and myth are intertwined with each other, and perhaps only the [Bards] can tell where fact ends and legends begin. Hope you like the story!
[Bard]
Our hero, the mysterious Captain Ad, is not my grandfather. But there is a bit of him in Captain Ad. Truth and myth are intertwined with each other, and perhaps only the [Bards] can tell where fact ends and legends begin. Hope you like the story!
Izril
On land, it is often said that each continent has a claim to the title of the greatest. Citizens of all five continents argue over such things as if it matters. For instance, in Izril, the Drakes will proudly boast of their Walled Cities, pointing to these relics of an era when Dragons flew through the skies as a marker of greatness. The Humans on Izril speak more quietly of a land won by steel and magic, a place where they bow to no [King] or monarch—a place to be free.
Walled Cities
On land, it is often said that each continent has a claim to the title of the greatest. Citizens of all five continents argue over such things as if it matters. For instance, in Izril, the Drakes will proudly boast of their Walled Cities, pointing to these relics of an era when Dragons flew through the skies as a marker of greatness. The Humans on Izril speak more quietly of a land won by steel and magic, a place where they bow to no [King] or monarch—a place to be free.
Izril
On land, it is often said that each continent has a claim to the title of the greatest. Citizens of all five continents argue over such things as if it matters. For instance, in Izril, the Drakes will proudly boast of their Walled Cities, pointing to these relics of an era when Dragons flew through the skies as a marker of greatness. The Humans on Izril speak more quietly of a land won by steel and magic, a place where they bow to no [King] or monarch—a place to be free.
[King]
On land, it is often said that each continent has a claim to the title of the greatest. Citizens of all five continents argue over such things as if it matters. For instance, in Izril, the Drakes will proudly boast of their Walled Cities, pointing to these relics of an era when Dragons flew through the skies as a marker of greatness. The Humans on Izril speak more quietly of a land won by steel and magic, a place where they bow to no [King] or monarch—a place to be free.
Terandria
Of course, were you to go north to Terandria you would hear much the opposite. The people of the myriad kingdoms on that continent think of their enduring generations of rulers as a treasure, and point to their ancient castles and ruins as a symbol of their status. Too, Terandria is the only home to Dwarves, those master-craftsmen of metal and stone. A place where legends remain. Surely that alone speaks to Terandria’s greatness?
Terandria
Of course, were you to go north to Terandria you would hear much the opposite. The people of the myriad kingdoms on that continent think of their enduring generations of rulers as a treasure, and point to their ancient castles and ruins as a symbol of their status. Too, Terandria is the only home to Dwarves, those master-craftsmen of metal and stone. A place where legends remain. Surely that alone speaks to Terandria’s greatness?
Terandria
Of course, were you to go north to Terandria you would hear much the opposite. The people of the myriad kingdoms on that continent think of their enduring generations of rulers as a treasure, and point to their ancient castles and ruins as a symbol of their status. Too, Terandria is the only home to Dwarves, those master-craftsmen of metal and stone. A place where legends remain. Surely that alone speaks to Terandria’s greatness?
Chandrar
Perhaps though, that is not the measure by which a land can be judged. The enduring folk of Chandrar must survive arid lands and the might of the largest desert in the world bar none—yet that hardiness leads Chandrarians to declare themselves the true survivors in a soft world. They scoff at the soft lives led by those in Terandria and Izril, and are in turn sneered at by the people of Baleros. For what is a harsh land to that of one where war is both a way of life and economy?
Terandria
Perhaps though, that is not the measure by which a land can be judged. The enduring folk of Chandrar must survive arid lands and the might of the largest desert in the world bar none—yet that hardiness leads Chandrarians to declare themselves the true survivors in a soft world. They scoff at the soft lives led by those in Terandria and Izril, and are in turn sneered at by the people of Baleros. For what is a harsh land to that of one where war is both a way of life and economy?
Izril
Perhaps though, that is not the measure by which a land can be judged. The enduring folk of Chandrar must survive arid lands and the might of the largest desert in the world bar none—yet that hardiness leads Chandrarians to declare themselves the true survivors in a soft world. They scoff at the soft lives led by those in Terandria and Izril, and are in turn sneered at by the people of Baleros. For what is a harsh land to that of one where war is both a way of life and economy?
Baleros
Perhaps though, that is not the measure by which a land can be judged. The enduring folk of Chandrar must survive arid lands and the might of the largest desert in the world bar none—yet that hardiness leads Chandrarians to declare themselves the true survivors in a soft world. They scoff at the soft lives led by those in Terandria and Izril, and are in turn sneered at by the people of Baleros. For what is a harsh land to that of one where war is both a way of life and economy?
Rhir
And Rhir…the less said about the struggle of those desperate people, the better. But woe to any who might suggest Rhir somehow falls behind the other four continents. The citizens of Rhir claim with some accuracy to be the most courageous, most resilient and stubbornly hopeful of all five continents.
Rhir
And Rhir…the less said about the struggle of those desperate people, the better. But woe to any who might suggest Rhir somehow falls behind the other four continents. The citizens of Rhir claim with some accuracy to be the most courageous, most resilient and stubbornly hopeful of all five continents.
Rhir
And Rhir…the less said about the struggle of those desperate people, the better. But woe to any who might suggest Rhir somehow falls behind the other four continents. The citizens of Rhir claim with some accuracy to be the most courageous, most resilient and stubbornly hopeful of all five continents.
[Pirate]
The sea. The only land where cities have yet to be built in great number. A vast abyss from which monsters emerge that Gold-rank adventurers and Named Adventurers can only dream of in nightmares. This place is the home to the Drowned People, the damned souls who have given their bodies to fuse with other creatures and breathe water as freely as air. Drowned People, the rumored Merfolk, [Pirates] and [Sailors] who merely float on the surface of the ocean, all call the sea home.
[Sailor]
The sea. The only land where cities have yet to be built in great number. A vast abyss from which monsters emerge that Gold-rank adventurers and Named Adventurers can only dream of in nightmares. This place is the home to the Drowned People, the damned souls who have given their bodies to fuse with other creatures and breathe water as freely as air. Drowned People, the rumored Merfolk, [Pirates] and [Sailors] who merely float on the surface of the ocean, all call the sea home.
[Warrior]
But they would never claim to rule it. No. Go down far enough and the sea will engulf you. The abyssal depths stretch deeper than any mountain, so deep that there are places magic itself begins to fail. The deep ocean is a place where an Archmage would find her magic lacking, where the greatest of [Warriors] would find his strength worthless. It is so dark down there, and one can sail for days, weeks, months, without seeing anything in the darkness.
[Captain]
But today, the arguments between the [Captain] and [First Mate] of the ship came perilously close to breaking that rule. The two sometimes [Sailors] and sometimes [Pirates] strode along the broad deck of the ship, talking in hushed voices.
[First Mate]
But today, the arguments between the [Captain] and [First Mate] of the ship came perilously close to breaking that rule. The two sometimes [Sailors] and sometimes [Pirates] strode along the broad deck of the ship, talking in hushed voices.
[Sailor]
But today, the arguments between the [Captain] and [First Mate] of the ship came perilously close to breaking that rule. The two sometimes [Sailors] and sometimes [Pirates] strode along the broad deck of the ship, talking in hushed voices.
[Pirate]
But today, the arguments between the [Captain] and [First Mate] of the ship came perilously close to breaking that rule. The two sometimes [Sailors] and sometimes [Pirates] strode along the broad deck of the ship, talking in hushed voices.
Rendala
“We’re tens of thousands of leagues from any port, and that’s without the risk of surfacing so quickly. And for what? A squalling babe? I won’t have it! We’d starve ourselves for your mission of mercy, Rendala. No more arguments!”