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Chapter 9.00

Most mentioned character
358 mentions
Most mentioned class
59 mentions
Most mentioned skill
3 mentions
Most mentioned spell
8 mentions
Most mentioned location
50 mentions

Mentions

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Name Text
[King]
They called it the Waning World, the era of decline where magic was somehow less magical and legends were only sort of inspiring. When the world’s greatest foe, the King of Destruction, was a conquering [King] rather than the world-ending horde of Crelers, for instance.
Demon King
These were the days when Dragons might be around. When Giants were agreed to be the last. The Demon Kingdom still existed, but the world was just that.
Ailendamus
In Ailendamus, at Talenqual, and upon the Great Plains, the world had changed in dramatic ways. The Archmage of Chandrar was free.
Talenqual
In Ailendamus, at Talenqual, and upon the Great Plains, the world had changed in dramatic ways. The Archmage of Chandrar was free.
Amerys
In Ailendamus, at Talenqual, and upon the Great Plains, the world had changed in dramatic ways. The Archmage of Chandrar was free.
Kishkeria
This was now the Journey of the Living, a new era named by the ghost of Archmage Kishkeria, a Gnoll who had split Izril in twain with two other ghosts—then raised new lands.
Izril
This was now the Journey of the Living, a new era named by the ghost of Archmage Kishkeria, a Gnoll who had split Izril in twain with two other ghosts—then raised new lands.
[King]
If you’d been there, you would remember any one of those events forever. The day the truth of Doombearers was revealed. The sight of a thousand ghostly [Kings] taking to the field.
Dyed Lands
Gnolls had died by the tens of thousands. Fraerlings—likewise. The Dyed Lands were overrun, and entire cities had vanished. Despite many officers surviving behind the front, the Drake armies had hurled their soldiers into the fire.
Walled Cities
A terrible cost paid to reveal and bring down a tribe led by a monster hoarding luck. A sacrifice to stop the Walled Cities from wiping out the foes they saw in the Gnolls.
Erin Solstice
Erin Solstice.
Izril
Nine days after the events at the Great Plains of Izril. Nine days after the end of the Waning World and the event that some [Historians] were already calling the Days of Return—after the ghosts, since calling it ‘the treachery of those Drakes’ or ‘the Gnolls’ new lands’ was already in debate.
[Historian]
Nine days after the events at the Great Plains of Izril. Nine days after the end of the Waning World and the event that some [Historians] were already calling the Days of Return—after the ghosts, since calling it ‘the treachery of those Drakes’ or ‘the Gnolls’ new lands’ was already in debate.
Walled Cities
Drakes, Gnolls…but mostly Gnolls. The Walled Cities had recovered many of their dead and disposed of the bodies in ways that would not allow death magic to gather.
Khelt
Khelt and Chandrar’s armies had to fall back or be encircled by hostile Drakes. Likewise—the Drakes had fled the wrath of the Gnolls’ ancestors. Which left the tribes with a battlefield filled with death.
Chandrar
Khelt and Chandrar’s armies had to fall back or be encircled by hostile Drakes. Likewise—the Drakes had fled the wrath of the Gnolls’ ancestors. Which left the tribes with a battlefield filled with death.
Khelt
Doubly ironically, the one nation that could have dealt with all these issues and even used the undead that rose—Khelt—was already on Chandrar. So it was amidst the mud and ruined ground caused by the split in Izril as well as Zeres’ First Tide—and the mass-attack spells that had torn up the ground, and the fire that had rained down as Plain’s Eye cast their spells—that the Gnolls of the plains had to behold as they tended to their home.
Chandrar
Doubly ironically, the one nation that could have dealt with all these issues and even used the undead that rose—Khelt—was already on Chandrar. So it was amidst the mud and ruined ground caused by the split in Izril as well as Zeres’ First Tide—and the mass-attack spells that had torn up the ground, and the fire that had rained down as Plain’s Eye cast their spells—that the Gnolls of the plains had to behold as they tended to their home.
Izril
Doubly ironically, the one nation that could have dealt with all these issues and even used the undead that rose—Khelt—was already on Chandrar. So it was amidst the mud and ruined ground caused by the split in Izril as well as Zeres’ First Tide—and the mass-attack spells that had torn up the ground, and the fire that had rained down as Plain’s Eye cast their spells—that the Gnolls of the plains had to behold as they tended to their home.
Zeres
Doubly ironically, the one nation that could have dealt with all these issues and even used the undead that rose—Khelt—was already on Chandrar. So it was amidst the mud and ruined ground caused by the split in Izril as well as Zeres’ First Tide—and the mass-attack spells that had torn up the ground, and the fire that had rained down as Plain’s Eye cast their spells—that the Gnolls of the plains had to behold as they tended to their home.
[Shaman]
There might be an undead army if they were left unchecked. So, weary Gnolls loosed arrows while warriors kept back the faster, more dangerous undead like Ghouls. Emerging Crypt Lords and more powerful undead were simply blasted where they stood by adventurers and Gnoll [Shamans].
[Mage]
Or [Mages]. A few Gnolls held staves, wands, and tossed weak [Flame Arrow] spells at the undead. They glimmered with magic reclaimed.
[Flame Arrow]
Or [Mages]. A few Gnolls held staves, wands, and tossed weak [Flame Arrow] spells at the undead. They glimmered with magic reclaimed.
Belavierr Donamia
That was a hell. If you had seen the slaughter, senseless, as the Witch of Webs killed with a laugh for mortality, you might ask what the point of even fighting had been. Had you even made a difference?
Zeres
He saw it still. As he held the warhammer in his four arms, an army of scales, mostly green or blue, coming towards him, the neck-spines protruding behind the angled helmets. Zeres, the City of Waves, surging towards the little white Gnoll he’d heard so much about. And Erin Solstice, the sky herself.