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Crossroads of Izril
Total mentions
122
mentions
First mentioned in chapter
Last mentioned in chapter
Mentions
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Chapter | Text |
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8.85 | “Drakes and Gnolls have ever fought over land! They have driven our people into this last place. The Great Plains! If the greed of Drakes has no limit to Izril—then we shall go further. To the places where we ever were and further still! Seek the Crossroads of Izril! Seek the home of my tribe! There!” |
9.00 | The Crossroads of Izril (Isssryssil?) are your first key. Please see the Heroic Quest or come to The Wandering Inn to inquire for details. Free lunch to whomever finds the City of Stars. |
9.00 | <Heroic Quest – Connect the Crossroads of Izril!> |
9.00 | The Crossroads of Izril are totally a thing that exists. It’s like this…crossroads…that people went on. But it was a cool place that let you travel to other places that were more magical! |
9.00 | Quest Reward: The Passphrase of Imlerith, experience in <Explorer> classes. Access to the [Crossroads of Izril] Skill. |
9.01 | “And the Crossroads of Izril, a place I have never heard of in modern parlance.” |
9.01 | “They got, uh, poofed. Not by the s—I mean, no one ever saw their ghosts when Mershi vanished. So no one knows exactly what happened, but I do know where all the searches ended up. The Crossroads of Izril. Which is why I posted that quest. If you want to know about Mershi, I know tons of stuff. Tons of stuff. You know, they have Starpuffs? That’s this cool filled pastry. But yeah. Not about where it is.” |
9.02 | “I guess it’s time to get back to work. New lands await. Let me know if you find those Crossroads of Izril or get your magic door to go four thousand miles instead of four hundred. It’d be nice not to waste time travelling.” |
9.04 | “—Everyone else from the Quarass to perhaps Fetohep himself is surely joining in. I have multiple goals in Izril, and finding the lost City of Stars or this ‘Crossroads of Izril’ makes me ask one huge question.” |
9.04 | “I suppose I shall make do with entertainment later. To business once more. Do you intend to find the Crossroads of Izril? It would be a potent boon to secure access—although I cannot imagine you will be able to restrict it. There are copious treasures in these lands raised by Gnolls.” |
Interlude – Mundanity and Memorials | Have you considered going on a trip? Did you know that there are a lot of dungeons and secret places left to explore? The Crossroads of Izril let people travel across the continent far faster than normal. Terandria has no fewer secrets I’d guess, but I don’t know many of them. |
9.09 P | “The Crossroads of Izril.” |
9.17 R | “No, and no. In fact, I invite you there. Not just armies. Not just colonists. Come, brave [Knights]. I am sure many of you have already pledged your swords for your kingdoms. Then—beg leave for a quest beyond your shores. You have heard the <Quest> posted for the Crossroads of Izril?” |
Interlude – Death and Stitches | “Much obliged, Silvenia. Your clue is this: the Crossroads of Izril do lie on Izril’s lands. I am sure you have already put feelers down. I knew them well when I lived, and my true home is based on the same power as the Crossroads. The reason the [Innkeeper] posted the quest is that the bounty of the Crossroads will pull this world back into older ages. All your little spells may come from great mages, but the material of your robes and wands are crude glass. The finest sand in this analogy is found in the new lands and the Crossroads.” |
Interlude – Adventurers (Pt. 3) | “You, Erin Solstice, do not act without foresight. Some might think that was simply a way to show off or—thoughtless. I do not. Why post a <Quest> to find the City of Stars? And why post a secondary quest to find the Crossroads of Izril? The two are certainly related. But it must be that this will be a net boon to all.” |
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