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Rhir 

First mention (by name): 1.15 
Total mentions
1437 mentions
First mentioned in chapter
Last mentioned in chapter

Mentions

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1.15  “I see. It is a long way to Rhir. Here. Please accept this.”
1.24  “This city. Liscor. It’s home to a bunch of Antinium—not the violent kind, the peaceful ones. But they live here, so that makes it a Hive. One of six in the world. The Black Tide, the Antinium from Rhir—we are the only city that allowed a Hive to be created. Because they helped fight off the Necromancer. ‘sprobably why no one wants to visit anymore. But hey, it makes us special. And the Ants do help a bit. Right, Klbkch?”
Interlude – King Edition  “Let the world take arms against me. Let the peoples of every race march upon my people, and let the earth itself open and the pits of hell and the Demons of Rhir spew forth. I care not. I welcome the coming strife! I am a king, and all those who would follow me are my people. I will not be stopped. The world is mine! Both worlds!”
1.27 R  “Not Izril, Baleros, Chandrar, Terandria—well, maybe the Kingdom of Keys or somewhere new like…? Taimaguros? But she would know [Knights]. Wistram’s rare children know magic, and no one would be allowed to run around barefoot in Drath, the likeliest option, because of how rude that would be. Nor on Rhir for safety. And Izril? I am stumped.”
1.29  The doom of Rhir. But they were too late.
1.30  “Erin. I regret the loss of Klbkch. He was a strange one, one of the Antinium, the Black Tide which came from Rhir, but a good one, yes? Many in the city mourn his death. But he would not want you to die. Without the Watch suppressing the monsters—there will be worse at your door in the wilderness. Even so close to a Drake city. You must know this.”
1.36  “Go to Rhir, Pisces.”
1.39 R  Apparently, they fight against some kind of eternal threat similar to the Blighted Kingdom of Rhir. Some sworn enemy of the world is enough to keep nearly a million Minotaurs in a constant state of war and peace. Well, a million is the number the book I read touted, but it was written using information decades old. But the Empire of Minos has its own strange culture Humans and other races don’t want to learn about for some reason.
1.62  Once, he had been called the Slayer of the Antinium. Centenium. True Antinium of Rhir…but today, he was Klbkch of Liscor. For it was Liscor he had come back to defend. Liscor…and an inn.
2.07  The Blighted Kingdoms of Rhir, the dying lands locked in eternal conflict.
2.31  “Hell is where the Demons come from. In Rhir—there is a place where no army has returned. That is what people call hell. Is that what you mean?”
2.33  Was it just him, or was it harder to level now? Maybe it was his age as well. It had been so long since they’d left Rhir, and even longer since he had first been hatched. He could barely remember his first Hive, deep in the darkness. Maybe there were still—
Interlude – The Antinium Wars (Pt.1)  The year is 5 B.F., and the world is still reeling from the news thundering out of Rhir. The Blighted King’s armies have been shattered in defeat after defeat, and each of his Walls have been stormed save the final one protecting his capital. Yet, the Demon King has also been pushed to the very brink of his territory, and this new species, dubbed the ‘Antinium’ has suddenly vanished from the continent altogether.
Interlude – The Antinium Wars (Pt.1)  That is when the Antinium arrive. Not with a vast army to cover the world, but with only four ships out of the two hundred vessels that launched from Rhir’s shores. Four small vessels that ground themselves on the southwestern most edge of Issrysil in the last month of winter. That is how the Antinium arrive, and they remain hidden for many months. Resting. Regaining strength.
Interlude – The Antinium Wars (Pt.1)  From the few eyewitnesses who spotted the Antinium leaving, or, as it is now believed, retreating from Rhir, we know that over two hundred greatships were spotted, each teeming with Antinium and their precious Queens. This number is not in error; multiple accounts indicate these numbers are genuine.
Interlude – The Antinium Wars (Pt.1)  We may never know if the Queens intended to journey to this continent or not; nor do we know what they did in those few months, although we can speculate that creating a Hive and replenishing their lost Workers and Soldiers was their main focus. The next documented encounter was with the port city of Nasserous, in which the Watch Captain* details several unusual occurrences nearly eight months after the Antinium left Rhir.
Interlude – The Antinium Wars (Pt.1)  Fortunately, Guild Master Jekra was able to connect the bodies of the Antinium with the rumors from Rhir and immediately raised the alarm with each of the Walled Cities, urging immediate action and mobilization of each city-state’s standing armies.
Interlude – The Antinium Wars (Pt.1)  However, multiple eyewitness accounts confirmed the worst fears of the Drake leaders. Although magic could not locate their hives, these attacks matched the first ones suffered by the Blighted Kingdom in Rhir, and the previous reports of Antinium sightings only confirmed this fact.
Interlude – The Antinium Wars (Pt.1)  The Antinium had successfully bypassed four of the Walls built by the Blighted Kingdom in Rhir, but they found the superior construction of the Walled Cities a different challenge*. A huge army began to lay siege to Zeres, but after a week of day-and-night warfare, the Antinium found themselves rebuffed with extreme casualties on their sides and virtually no losses by the defenders.
Interlude – The Antinium Wars (Pt.1)  The defeat at Shivering Falls was not a significant one for the Antinium hives in terms of either soldiers or strategic importance, but the loss did surprise the Queens commanding the war. Even in Rhir, Antinium had seldom suffered defeat until their departure, and this decisive loss must have alarmed the Great Queen.
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