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[Frozen Wind]

  1. [Frozen Winds]
Total mentions
10 mentions
First mentioned in chapter
Last mentioned in chapter

Mentions

Chapter Text
1.22 [Frozen Wind].”
2.20 “Anyways, as a general guide, Tier 3 magic is good for fighting, so long as you’re not going after anything too deadly. [Ice Spike] for instance is Tier 3. There’s a derivative spell – [Ice Shard] that’s Tier 2. [Frozen Wind] is Tier 1, although I know Pisces can make the spell a lot stronger than it’s supposed to be.”
2.32 H [Frozen Wind].”
3.02 H “I could cast [Frozen Wind] to expedite the cooling process.”
3.07 H [Frozen Wind]!”
3.07 H [Frozen Wind] had no effect!”
3.10 [Frozen Wind].”
3.30 [Frozen Wind].”
Interlude – Wistram Days (Pt. 1) “Astounding. Now, I know we can’t practice any magic while aboard the ship, but do you mind if I ask you a few questions about the efficacy of spells in combat? I know only a few such as [Frozen Wind], but I was wondering—”
8.84 “They never listen. I told Sserys that. And I also told Fissival that Wyverns are not good vehicles for [Mage] combat. All you have to do is cast [Frozen Winds] and enhance it with a wide area effect, and the ice drags their wings down and…”